ENT.Type 		= "anim"
ENT.Base 		= "base_drug"

// how does a 'drug' make your gun any different? noone knows.
ENT.PrintName	= "Superdrug Weapon Mod"
ENT.NWName 		= ENT.PrintName .. "d"

ENT.DrugTime	= 180

ENT.Spawnable		= false
ENT.AdminSpawnable	= false
ENT.Drugs			= {
	"drug_shockwave",
	"drug_doubletap",
	"drug_focus",
	"drug_magicbullet",
	"drug_knockback"
}